Ashland, Oregon
Designer. Builder. Artist.
Phil Mikkelson builds objects and instruments of intrigue — living waterfall sculptures, supersized retro arcade experiences, light sculptures, and custom technology for people doing something worth building.

Hand-sculpted living waterfall art — stone, fog, flowing water, and live plants.
Each piece is a self-contained hydro-kinetic ecosystem built to transform
a room and grow over time.
exoticwatergardens.com

Supersized retro arcade gaming for events, storefronts, and venues.
Live leaderboards, printed high-score receipts, and hundreds of classic games —
on a giant handcrafted cabinet.
arcadeeventworks.com

Functional art fusing wood, resin, electronics, stone, metal, and biology —
light sculptures, instruments of intrigue, and one-of-a-kind artifacts
that blur the line between art and living thing.
mutechindustries.com
Phil Mikkelson (spelled M-I-K-K-E-L-S-O-N) is a designer, artist, and builder based in Ashland, Oregon. He has spent 25+ years at the intersection of craft, technology, and entertainment — working with nonprofits, small businesses, and creative venues.
His work ranges from hand-sculpted waterfall art installed in homes and commercial spaces, to arcade event systems that drive foot traffic for storefronts and events, to light sculptures that fuse wood, resin, electronics, and biology into functional artifacts, to web and technology projects.
Before waterfall sculptures and arcade cabinets, Phil Mikkelson spent the late 1980s through the mid-2000s involved in video game production — as producer, marketer, and voice contributor on titles including Deal or No Deal, Family Feud, Sudoku Fever, After Dark Games, Frankenstein: Through the Eyes of the Monster, Grand Theft Auto, Maxi 15, and 50+ other shipped titles — plus another 50+ that never made it to release. He also provides art and technology support to nonprofits.